The goal is to Climb to the top of the Level!

Controls.

(Click inside the game window to lock mouse inside the screen)

Movement : WASD

Jump: Spacebar

Control Camera: Mouse movement


Questions I would appreciate you answering once you finish it. (In comments)

1. What is the mechanic driving the jumping physics?

2. How did the mechanic make you feel while playing? (and why)

3. Any other feedback. 

Thank You!

Comments

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1 idk 2 the jump could have some coyote time 3 the square made me fall some times but the game was fun

(+1)

1: Rate of change of momentum? f= dp/dt or f=ma 

2: It was kind of lagging on my end but it made me seems weightless for a moment every time I jumped.

3: It doesn't seem like the character is turning with your camera unless that's an intended feature or not yet implemented. I feel that there are multiples path yet only one seems to lead up once you get past the ground floor.

(+1)

1. Inverse Gravity

2. Confused, gave me the impression that holding space made for a floatier jump until I realised the gravity change. then I felt smart :D

3. Generally kind of satifying, I started trying to speed run the jumps :D

Get me that any% record!

(+1)

1. Gravity gets stronger the higher the player is.
2. Like I was slowly getting heavier, like it was more of a struggle to climb even if the puzzles/jumping was easier.
3. I like the concept, and the current aesthetic is cute asf. There is an issue with jittering when the character clips slightly into a wall - it's more obvious when gravity is stronger and you're hugging the walls. Maybe having an indicator on the strength of gravity/pressure on the player would be interesting - even if the animation of the character changes slightly the further up you go.

(+1)

Thank you yeah, would be cool to have a gravity meter.