Comments

Log in with itch.io to leave a comment.

1 idk 2 the jump could have some coyote time 3 the square made me fall some times but the game was fun

(+1)

1: Rate of change of momentum? f= dp/dt or f=ma 

2: It was kind of lagging on my end but it made me seems weightless for a moment every time I jumped.

3: It doesn't seem like the character is turning with your camera unless that's an intended feature or not yet implemented. I feel that there are multiples path yet only one seems to lead up once you get past the ground floor.

(+1)

1. Inverse Gravity

2. Confused, gave me the impression that holding space made for a floatier jump until I realised the gravity change. then I felt smart :D

3. Generally kind of satifying, I started trying to speed run the jumps :D

Get me that any% record!

(+1)

1. Gravity gets stronger the higher the player is.
2. Like I was slowly getting heavier, like it was more of a struggle to climb even if the puzzles/jumping was easier.
3. I like the concept, and the current aesthetic is cute asf. There is an issue with jittering when the character clips slightly into a wall - it's more obvious when gravity is stronger and you're hugging the walls. Maybe having an indicator on the strength of gravity/pressure on the player would be interesting - even if the animation of the character changes slightly the further up you go.

(+1)

Thank you yeah, would be cool to have a gravity meter.